What seemed so novel and strange about Kirby: Canvas Curse when it came out now seems almost quaint. Only one part of the screen can be touched at a time? There aren’t gyroscope controls? What is this, an Android store launch game? Please. Just shy of its tenth birthday, though, Canvas Curse still feels like a pristine lesson in touch-control video game design despite its antiquity. It had the depth and challenge of a classic arcade game as well as a strange but clean, immediately understandable interface.Canvas Curse was a colorful dollop of fun that begged for a follow up. Kirby and the Rainbow Curse is finally here, and we’re playing it for the very first time today on JXE Streams.
Starting at 3PM ET, we’re streaming two full hours of Kirby and the Rainbow Curse on Wii U. Anthony John Agnello, a Kirby fan stretching all the way back to Kirby’s Dream Land in 1992, will be firing up the GamePad to check out the claymation style of developer HAL Laboratory’s latest.
JXE Streams broadcasts every Tuesday and Thursday from 3PM to 5PM ET onEngadget.com/gaming and Twitch.tv/Joystiq. Our schedule is going to be ramping up over the coming weeks so be sure to check out what we’re playing and when at the top of Engadget.com/gaming.
[We’re playing a retail copy of Kirby and the Rainbow Curse streamed through an Elgato Capture HD via OBS at 720p.]